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Heroes: Drunken Simian | Castle Clash
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- Summary of article content: Articles about Heroes: Drunken Simian | Castle Clash Drunken Simian, a high-ranking general, has greatly weakened the Annihilators’ morale after leading his forces to countless victories. …
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- Table of Contents:
Features
Skins
Destiny
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Select the best gain for the hero Then click to Vote
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Best Castle Clash Drunken-Simian build: Talents, Insignias & Enchantments – Zathong
- Article author: zathong.com
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- Summary of article content: Articles about Best Castle Clash Drunken-Simian build: Talents, Insignias & Enchantments – Zathong Drunken Simian, a high-ranking general, has greatly weakened the Annihilators’ morale after leading his forces to countless victories. He explains one must have … …
- Most searched keywords: Whether you are looking for Best Castle Clash Drunken-Simian build: Talents, Insignias & Enchantments – Zathong Drunken Simian, a high-ranking general, has greatly weakened the Annihilators’ morale after leading his forces to countless victories. He explains one must have … Hey, I’m Zathong and this guide is about Drunken Simian build in Castle Clash. Learn more about Drunken Simian’s Ability, Talents
- Table of Contents:
Talent & Insignias
Crests
Enchantments
Pet
Ability
Gameplay
About
Castle Clash Best Hero Builds For Every Hero (Talents, Insignias & Enchantments) – AllClash
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Talents & Insignias
Talent Insignia & Enchantment Recommendations For Every Hero
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The TOP 5 Heroes for HBM:… – Castle Clash: Guild Royale | Facebook
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- Summary of article content: Articles about The TOP 5 Heroes for HBM:… – Castle Clash: Guild Royale | Facebook can you give the features in castle clash[FACEBOOK] that have features in ios. 7 ans Signaler. Kym Caroline Agunday Opeña, profile picture. …
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castle clash drunken simian
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- Summary of article content: Articles about castle clash drunken simian New Heroes: Drunken Simian and Gravedigger; New Talent: Tight Bind; New Insignia: Winged Rebirth; New Heroic Idol Hero Skins; Serratica skill adjustments; Major … …
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castle clash drunken simian
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Heroes: Drunken Simian
Level Cost Might Might Might
1/15 — 59 78 98
Deals 100% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
2/15 2000 (100 ) 117 156 195
Deals 200% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
3/15 10000 (500 ) 176 234 293
Deals 300% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
4/15 30000 (1500 ) 234 312 390
Deals 400% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
5/15 70000 (3500 ) 293 390 488
Deals 500% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
6/15 120000 (6000 ) 351 468 585
Deals 620% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
7/15 200000 (10000 ) 410 546 683
Deals 740% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
8/15 500000 (25000 ) 468 624 780
Deals 860% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
9/15 800000 (40000 ) 527 702 878
Deals 980% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
10/15 1600000 (80000 ) 585 780 975
Deals 1100% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
11/15 8600000 5970 154000
74 16 644 858 1073
Deals 1240% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
12/15 849790 485000
54 22 8 702 936 1170
Deals 1380% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
13/15 3643000 941000
14 27 761 1014 1268
Deals 1520% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
14/15 8820000 1581000
20 819 1092 1365
Deals 1660% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
15/15 17920000 2985000
878 1170 1463
Best Castle Clash Drunken-Simian build: Talents, Insignias & Enchantments
Hey, I’m Zathong and this guide is about Drunken-Simian build in Castle Clash. Learn more about Drunken-Simian’s Ability, Talents, Insignias, Enchantments & Pet.
Talent & Insignias
Crests
Enchantments
Pet
Level Pet Attributes Cost 1 40 Attack 2 1495 HP Gold x 100000
Star x 3000 3 56 ACC Gold x 100000 4 56 Dodge Karmic Rock I – Use to upgrade Destiny. x 5 5 127 Attack Gold x 300000
Star x 6500 6 1635 HP Gold x 300000
Star x 6500 7 12 CRIT Gold x 300000
Star x 6500 8 12 CRIT Resist Gold x 300000
Star x 6500 9 49 Attack Karmic Rock I – Use to upgrade Destiny. x 5 10 4490 HP Gold x 600000
Star x 10500 11 59 Attack Gold x 600000
Star x 10500 12 2095 HP Gold x 600000
Star x 10500 13 79 ACC Gold x 600000
Star x 10500 14 79 Dodge Karmic Rock I – Use to upgrade Destiny. x 5 15 178 Attack Gold x 1200000
Star x 15000 16 2285 HP Gold x 1200000
Star x 15000 17 17 CRIT Gold x 1200000
Star x 15000 18 17 CRIT Resist Gold x 1200000
Star x 15000 19 65 Attack Karmic Rock I – Use to upgrade Destiny. x 5 20 The ability 11 Level Blue Crystals x 5970
Star x 20000 21 76 Attack Blue Crystals x 5970
Star x 20000 22 2695 HP Blue Crystals x 5970
Star x 20000 23 101 ACC Blue Crystals x 5970
Star x 20000 24 101 Dodge Karmic Rock I – Use to upgrade Destiny. x 5 25 229 Attack Blue Crystals x 27420
Star x 25500 26 2940 HP Blue Crystals x 27420
Star x 25500 27 22 CRIT Blue Crystals x 27420
Star x 25500 28 22 CRIT Resist Blue Crystals x 27420
Star x 25500 29 83 Attack Karmic Rock I – Use to upgrade Destiny. x 5 30 8085 HP Blue Crystals x 57050
Star x 31500 31 92 Attack Blue Crystals x 57050
Star x 31500 32 3290 HP Blue Crystals x 57050
Star x 31500 33 124 ACC Blue Crystals x 57050
Star x 31500 34 124 Dodge Karmic Rock I – Use to upgrade Destiny. x 4 35 280 Attack Blue Crystals x 92250
Star x 38000 36 3590 HP Blue Crystals x 92250
Star x 38000 37 29 CRIT Blue Crystals x 92250
Star x 38000 38 29 CRIT Resist Blue Crystals x 92250
Star x 38000 39 102 Attack Karmic Rock III – Use to upgrade Destiny. x 8
Karmic Rock II – Use to upgrade Destiny. x 16 40 The ability 12 Level Blue Crystals x 125000
Star x 45000 41 110 Attack Blue Crystals x 125000
Star x 45000 42 3890 HP Blue Crystals x 125000
Star x 45000 43 150 ACC Blue Crystals x 125000
Star x 45000 44 150 Dodge Karmic Rock III – Use to upgrade Destiny. x 4
Karmic Rock II – Use to upgrade Destiny. x 4 45 330 Attack Blue Crystals x 179000
Star x 52500 46 4240 HP Blue Crystals x 179000
Star x 52500 47 32 CRIT Blue Crystals x 179000
Star x 52500 48 32 CRIT Resist Blue Crystals x 179000
Star x 52500 49 120 Attack Karmic Rock III – Use to upgrade Destiny. x 4
Karmic Rock II – Use to upgrade Destiny. x 4 50 11680 HP Blue Crystals x 239000
Star x 60500 51 130 Attack Blue Crystals x 239000
Star x 60500 52 4490 HP Blue Crystals x 239000
Star x 60500 53 170 ACC Blue Crystals x 239000
Star x 60500 54 170 Dodge Karmic Rock III – Use to upgrade Destiny. x 4
Karmic Rock II – Use to upgrade Destiny. x 6 55 385 Attack Blue Crystals x 304000
Star x 69000 56 4900 HP Blue Crystals x 304000
Star x 69000 57 38 CRIT Blue Crystals x 304000
Star x 69000 58 38 CRIT Resist Blue Crystals x 304000
Star x 69000 59 145 Attack Karmic Rock IV – Use to upgrade Destiny. x 6
Karmic Rock III – Use to upgrade Destiny. x 15
Boa Queen x 4 / Oath Tablet – Replaces Heroes to augment Equipment or upgrade Destiny. x 20 60 The ability 13 Level Blue Crystals x 380000
Star x 78000 61 144 Attack Blue Crystals x 380000
Star x 78000 62 5090 HP Blue Crystals x 380000
Star x 78000 63 191 ACC Blue Crystals x 380000
Star x 78000 64 191 Dodge Karmic Rock IV – Use to upgrade Destiny. x 1
Karmic Rock III – Use to upgrade Destiny. x 2 65 432 Attack Blue Crystals x 470000
Star x 88000 66 5550 HP Blue Crystals x 470000
Star x 88000 67 42 CRIT Blue Crystals x 470000
Star x 88000 68 42 CRIT Resist Blue Crystals x 470000
Star x 88000 69 155 Attack Karmic Rock IV – Use to upgrade Destiny. x 1
Karmic Rock III – Use to upgrade Destiny. x 3 70 15270 HP Blue Crystals x 570000
Star x 100000 71 161 Attack Blue Crystals x 570000
Star x 100000 72 5690 HP Blue Crystals x 570000
Star x 100000 73 213 ACC Blue Crystals x 570000
Star x 100000 74 213 Dodge Karmic Rock IV – Use to upgrade Destiny. x 1
Karmic Rock III – Use to upgrade Destiny. x 3 75 483 Attack Blue Crystals x 680000
Star x 115000 76 6200 HP Blue Crystals x 680000
Star x 115000 77 47 CRIT Blue Crystals x 680000
Star x 115000 78 47 CRIT Resist Blue Crystals x 680000
Star x 115000 79 173 Attack Karmic Rock V – Use to upgrade Destiny. x 2 Karmic Rock IV – Use to upgrade Destiny. x 3 Karmic Rock V – Use to upgrade Destiny. x 2
Karmic Rock IV – Use to upgrade Destiny. x 3
Angel x 6 / Oath Tablet – Replaces Heroes to augment Equipment or upgrade Destiny. x 30 80 The ability 14 Level Blue Crystals x 800000
Star x 135000 81 178 Attack Blue Crystals x 800000
Star x 135000 82 6290 HP Blue Crystals x 800000
Star x 135000 83 236 ACC Blue Crystals x 800000
Star x 135000 84 236 Dodge Karmic Rock V – Use to upgrade Destiny. x 2
Karmic Rock IV – Use to upgrade Destiny. x 3 85 534 Attack Blue Crystals x 1000000
Star x 165000 86 6850 HP Blue Crystals x 1000000
Star x 165000 87 52 CRIT Blue Crystals x 1000000
Star x 165000 88 52 CRIT Resist Blue Crystals x 1000000
Star x 165000 89 194 Attack Karmic Rock V – Use to upgrade Destiny. x 2
Karmic Rock IV – Use to upgrade Destiny. x 3 90 18860 HP Blue Crystals x 1280000
Star x 210000 91 193 Attack Blue Crystals x 1280000
Star x 210000 92 6890 HP Blue Crystals x 1280000
Star x 210000 93 258 ACC Blue Crystals x 1280000
Star x 210000 94 258 Dodge Karmic Rock V – Use to upgrade Destiny. x 2
Karmic Rock IV – Use to upgrade Destiny. x 3 95 585 Attack Blue Crystals x 1600000
Star x 270000 96 7510 HP Blue Crystals x 1600000
Star x 270000 97 57 CRIT Blue Crystals x 1600000
Star x 270000 98 57 CRIT Resist Blue Crystals x 1600000
Star x 270000 99 211 Attack Karmic Rock VI – Use to upgrade Destiny. x 3
Karmic Rock V – Use to upgrade Destiny. x 6
Angel x 8 / Oath Tablet – Replaces Heroes to augment Equipment or upgrade Destiny. x 40 100 The ability 15 Level
Ability
(1/15) Deals 100% ATK DMG to all enemy targets along a straight line in front. Also greatly reduces their ACC for 2s. (This effect cannot be removed.) (Cooldown: 3s.) (This Hero is immune to Silence and reduces DMG received by 60%. All his damage ignores DMG-to-HP Conversion effects. When this Hero Dodges, he gains 100% more ATK and greatly increases his ACC (this effect cannot be removed), both for 3s. Cooldown: 5s.)
Gameplay
About
The Cloister of Learning formed an army to drive back the invading Annihilators. Drunken Simian, a high-ranking general, has greatly weakened the Annihilators’ morale after leading his forces to countless victories. He explains one must have a clear mind to excel at command and combat. Shaking the gourd that’s always in his hand, he adds it’s the wine that provides him clarity.
Read more: Castle Clash Hero builds
Castle Clash Best Hero Builds For Every Hero (Talents, Insignias & Enchantments)
You’re not sure what build you should use for your heroes in Castle Clash? Well, that’s not surprising with that many talents, insignias, enchantments and so many heroes available it can be a lot of different stuff.
Hero Wars SYNERGY between heroes, b… Please enable JavaScript
Below you will find a frequently updated list of heroes and the best build you should run with them to help you get the best results with your heroes.
Update! Added new heroes Dusk Knight, Celestica, Jewellee, & Void Knight
Talents & Insignias
The hard thing when it comes to talents and insignias is to find the right ones that will work best on a hero, although some are more effective in general. I have here brief explanations of them so you understand why they work.
Below you find the most common ones for all heroes that will help you decide where to put them.
Sacred Light / Flame Guard is one of the most common setup for most heroes simply for the fact that you have top defensive buffs that will help your hero stay alive longer. Probably the most standard setups for most heroes if you don’t know what to use.
Wicked Armor works very well in combinations with Sacred Light and Flame Guard to buff attack and also limit reflected damage you take.
Empower is most used for heroes that rely heavily on proccing fast and often.
There are some other ones that work on individual heroes better, please check the list below to see my personal recommendation for every hero in Castle Clash.
Enchantment
Without much doubt you can put Holy Conviction on basically any hero as it will give them more survivability and let them last on the battlefield longer. There are a few exceptions (see below), but I think like 80% it’s the most useful enchantment to run on a hero.
Talent, Insignia & Enchantment Recommendations For Every Hero
Like I said above, running every hero with the same setup is impossible unless you want to spend a family home worth of real cash on Castle Clash…
I have here recommended setups and possible other ones to run, so check what you have and think what alternative setups you can run.
Please mind! The Talents/Insignias can also be switched and are not in ranked order, this means you can run the different ones and see which setup will work best for you. The heroes are in alphabetical order.
Important! Don’t miss out on free rewards from secret codes that get posted by the developers, I have a full list of all active secret codes in Castle Clash that I frequently update here.
Also, make sure to check out my frequently updated tier list here to see which heroes are good in Castle Clash and which ones are not (based on game modes).
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